MAY I ALSO POINT OUT, THIS SYSTEM WORKS FOR PLATFORM GAMES AND TOP-DOWN! This is because, this system is the same in all directions, it just checks different sides. We're first going to cover what would happen if the object (or player) is going in the RIGHT direction. It's powerful, fast, and super efficient. I've programmed in C, Python, Unity, Java, and GML has got to be my absolute favourite. HOW DO WE USE SUCH A SYSTEM?! Well, before I begin, I'm going point out that I use GameMaker. The Separating Axis Theorem, which can be used in collision - if done right, it can be incredibly efficient. Professional Freelance programmer, but thanks to my father being a computer engineer who can program in HDL and C, in 10 years I went from "How do you make games?" to "I'm going to make this game, and I'm going to try to teach people as much as I know.", despite my father wanting me to program in Hardware (which is cool and all, but Game Development is a lot more fun for me!) OKAY! So, now you know a wee bit about me, I'm going to explain as well as I can a system often not looked at. I've been programming for most of my life - ever since I was about 8-9, when my father showed me his ZX Spectrum. WELCOME TO THE SAT COLLISION TUTORIAL BY ME, ENDESGA! Let's kick this all off with a little backstory. The ability to adapt and evolve your inspirations and aspirations for the game on a whole shows good points of strength as a developer, I mean of course you're DEVELOPING! It's what you do, and it's been really enjoyable watching that up to now, and onwards from here! I also love that lantern in the latest screenshare. I especially love the UI interface you've shown. Glad you got through that patch though, and the game is really, really beautiful. so it seems a tad selfish on their part, imho. I feel like some of the people saying they would lose interest in your game because of the art changing (and it wasn't THAT drastic a change, really, so I don't see why), never delivered good reasoning as to why they'd walk away from supporting your idea. Also, I didn't mention before but you have really went through an impressive transformation with NYKRA, and having seen some of the negative reactions you got when you first made the significant change to the artstyle, I say fair play for sticking to your guns.
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